Twin Peaks and fandom in the Usenet days
Over the past few
decades, fandom and the internet have become entangled to such an
extent that it's almost impossible to talk about fandom without
talking about the internet. Through this medium, we keep people up
to date with what we watch, read and play, and communicate with other
fans to relive our favorite moments and share theories.
A rather early
example of a show with an “online” fan base is the show Twin
Peaks, that had its original run between 1990 and
1991. While it aired, the show was immensely popular, and had
millions of viewers attempting to solve the great mystery: who killed
the well-loved Twin Peaks resident Laura Palmer? In the days before
the World Wide Web, the show gathered an almost cult-like following
that corresponded through a Usenet newsgroup. Usenet works through a
series of servers, and when someone uploads anything to their server,
each server exchanges information with all other servers in a
network. In this case, that network was the newsgroup
alt.tv.twinpeaks. The newsgroup emerged shortly after the pilot
episode aired on April 8, 1990. During the show's runtime, over a
hundred posts were made each day. Topics included episode recaps, the
exchange of sound clips, analysis of the dialogue, discussion about
the actors, discussions about director David Lynch's other works, the exchange of information about the geographical
setting of Twin Peaks and
the swapping of addresses for the exchange of VHS recordings of
episodes.
In
From Audiences to Media Subjectivities: Mutants in the
Interregnum (2013), Jack Bratich
describes how fans are more than “just” an active audience, and
that they produce their own culture. Through the creation of a
community, the audience has the opportunity to increase its power. In
addition to creating a community in which people can interact with
fellow fans, they also create their own “world”. In explaining his use of the word "world", Bratich argues
that a fictional world is not generated by its original text, but by
the fans that interact with it (Bratich 2013: 18). In the case of Twin Peaks, we can observe both this creation
of a community and the creation of a "world". As mentioned above,
the newsgroup allowed fans from all over the world to create a
community and exchange data, and it allowed them to create and
elaborate on their own theories and guesses regarding the mystery,
fueled by the help and input of other fans. To an extent, the world created by the fans started merging with the “real” world: to fans,
Laura Palmer's murder turned into a real case that needed actual
solving, and they started completely picking apart every episode in a
attempt to gather clues and evidence.
However,
not even this powerful fanbase could render the show untouchable.
ABC, the television network that aired the show, feared a loss of
audience interest, and put pressure on David Lynch and his co-creator
Mark Frost to reveal Laura Palmer's murderer halfway through the
second season. Lynch and Frost were not too happy to oblige, wanting
to stay away from this reveal until the show's finale, but they
eventually gave in. As they feared, this decision did not have the
desired effect: while the episode that revealed the solution to the mystery was one
of the show's most-watched, it eventually ended up doing more harm
than good. Rather than gaining in numbers, the show's audience
started to shrink as interest decreased. To make matters worse, Twin
Peaks was moved from its
original time slot on the channel to a slot that was more
inconvenient for viewers. This combination of factors lead to the
announcement of an indefinite hiatus in February of 1991 (Connely 2011: 2).
The
online fanbase feared for their show's life, and the Usernet
newsgroup ended up gaining even more functions than before. The
production of fanfiction and fan-made scripts skyrocketed in the
shows absence, showing that the fans were now even more spurred on to
expand their world. This interaction and exchange with others allowed
them to be “outlaw fans” that created a narrative suitable to
their own wishes and expectations (Thiel-Stern 2013: 6). The audience
of the show now more than ever gained its own audience (Thiel-Stern
2013: 13), as people turned to these fanworks to fill the gap Twin
Peaks left. Furthermore,
Usernet users started rallying for the continuation of Twin
Peaks. They formed a kind of
committee, jokingly called COOP (Citizens Opposing the Offing of
Peaks) and initiated a letter writing campaign to ABC, requesting the
network to let the show continue (Harris 1991). Their discontent with the network's
actions may be seen as an example of fan antagonism, a disagreement
between the show's fans and its owners (Bratich 2013: 19). Their
pleas were eventually heard, and Twin Peaks returned
for another few episodes to conclude the season, and with it, the
series. The communication between fans and the network turned out to
be valuable (Bratich 2013: 19), and seeing as the fans were rewarded
for their efforts. Not only were they empowered as fans, but they had
a direct hand in the continuation of the show. They reached a hybrid
state between being a passive audience and an active producer.
However, many unfortunately felt that the show never returned to its
former glory and quality.
Twin
Peaks' online fanbase saved the
show from its untimely end, giving a clear example of the power an
audience can have. However, one could also make the point that the
fandom was what endangered the show in the first place. Through their
combined enthusiasm and interest, the fans always seemed to be at
least one step ahead of Lynch and Frost. Fan theories got more and
more complex as people put their minds together, which led to the
fans having immensely high expectations. Over time, this likely made
it more difficult for the show to keep its audience satisfied.
Therefore, this might have been what eventually drove ABC to panic and
play its trump card early.
In
2014, news broke that Twin Peaks will
make its return to television in 2017. It will be interesting to see
what the show's fanbase will look like in the Web 2.0 days. The fans
from back in the Usernet days may return, but they will undoubtedly
be joined by a new generation of fans as well. At this moment, two
years before the show will air again, it is already a hot topic on
several forums and blogs. Time will tell how the audience will partake in shaping the show this time around.
Thesis:
Though it might seem mainly beneficial, an active fan culture might pose a threat to content creators.
BB / LB / YB / FM / MM
Sources:
- Jack Z. Bratich (2013), ‘From Audiences to Media Subjectivities: Mutants in the Interregnum’, in: Kelly Gates (ed.), The International Encyclopedia of Media Studies, Volume VI: Media Studies Futures. Malden & Chichester: Whiley-Blackwell.
- Thomas Connelly (2001), 'Twin Peaks: Surrealism, Fandom, Usenet and X-ray Television', in: Culture Critique, 2 (1).
- Mark Harris (1991), 'Saturday Night Dead', in: Entertainment Weekly, March 1991.
- Shayla Thiel-Stern (2013), ‘Beyond the active audience: Exploring new media audiences and the limits of cultural production’, in: Radhika Parameswaran (ed.), The International Encyclopedia of Media Studies, Volume IV: Audience and Interpretation. Malden & Chichester: Whiley-Blackwell, pp. 389-405.
Before I read your blog, I would have answered your question whether a 'fandom is a burden or a blessing' with the latter. An active fandom means a lot of viewers who enjoy the show and watch it religiously. But after reading your blog, the matter is a bit less black and white. But, I do feel like it is very strong to say that an active fan culture poses a threat to content creators. In your example of Twin Peaks, it was ABC who in the end decided what would happen to the show (the early reveal of the murder and the change of time slot). Nevertheless, to me your blog shed new light on the phenomenon of the fan base.
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